villapig.blogg.se

Thanks for uploading particle playground
Thanks for uploading particle playground






thanks for uploading particle playground

There's quite some boilerplate in JS to set up all the textures and the main animation loop, but if you look closely the CPU is mostly idle and the "heavy lifting" is all done on the GPU by several shader programs. More.I'm the original author of this little WebGL experiment and i want to try to answer some questions that came up here. The math operation to apply within a MathManipulatorProperty class. MANIPULATORPROPERTYTYPEC.SkinnedMeshTarget, MANIPULATORPROPERTYTYPEC.AdditiveVelocity, More.Įxtended class for World Objects and Skinned World Objects. Holds AnimationCurves in X, Y and Z variables. The trail particle info struct contains data about particles to be read by a Playground Trail. Consider to NOT use Optimize Game Objects at the skinned mesh's Import Settings for best performance of extracting its vertices. Holds information about a Skinned world object. The Simplex Noise algorithm applied in Turbulence. More.Ī serialized particle holds information for one single serializable particle inside a recorded frame for the Playground Recorder's recorded data. More.Ī serialized frame holds information about one recorded frame of particles. The RecordedFrame class contain information of a single frame of recorded particles for the Playground Recorder's recorded data. This is updated outside- and read inside the multithreaded environment. Wrapper class for the Transform component. Holds information for a particle system Snapshot. The method used is storing built-in particle arrays as keyframes, then interpolate between current keyframe and next upon playback. The Particle Playground Recorder enables playback and scrubbing of recorded particles. The Playground Queue class is a self-managed thread pool which consumes actions sent into EnqueueTask(Action). A Particle Playground system contains settings and data for altering a Shuriken component. The PlaygroundParticlesC class is a Particle Playground system driven by the Playground Manager ( PlaygroundC). The Particle Playground Multi Recorder enables playback and scrubbing of multiple recorded synchronized particle systems. More.Ĭontains information for a color gradient. The Playground Event Particle contains detailed data upon an event and is sent towards any event listeners. Holds information for a PlaygroundEventParticle. Holds information for a Playground Event. Holds information for a Playground Collider (infinite collision plane). The Playground Cache contains all data for particles in built-in arrays. You will also find the global event delegates (particleEventBirth, particleEventDeath, particleEventCollision and particleEventTime) for any particle systems broadcasting events with "Send To Manager" enabled. The Playground Manager acts as a wrapper class for common operations and contain functions for creating and altering particle systems. The PlaygroundC class is the Playground Manager which runs all Particle Playground systems and is containing all Global Manipulators. Holds information about a brush used for source painting. These contraints are used to annihilate forces on set axis. Hold information for axis constraints in X-, Y- and Z-values. More.Ī Playback Particle is a struct for keeping information about one single particle in a Playground Recorder's recorded data. This can be used to apply extensive particle behaviors, such as positioning or changing sizes using sine, cosine or linear interpolation math.

thanks for uploading particle playground

Holds information for a Math Manipulator. Holds information for a Manipulator Object's different property abilities. When reaching a particle on a Manipulator the particle will convert to a PlaygroundEventParticle. The Manipulator Particle class is a container for tracking particles in their particle system. A Manipulator can both be Global and Local and will affect all particles within range. Holds information about a Manipulator Object. The collision cache contains information of all particle collisions.








Thanks for uploading particle playground